The idea to make our first mobile game was quite spontaneous. Something like this:
Aneta: "I finished all escape games I found on AppStore and now I don't know what to do. Probably creating one by myself."
Jan: "OK why not let's do it."
... and that was it.
So we started to work on our first baby - Trippy escape: Mindeater. Many many evenings spend in the name of learning Unity, drawing, coding, coding, drawing and coding even more. After almost a year (our lazy asses took a 6 month break in the middle), here we are. Finally releasing this game you can finish in approx. 30 minutes.
But hey, you always have to start somewhere, right?